PlayStation

Jul 2018 – Present

San Diego, California

Created animation scripts, pipeline scripts to streamline their animation process
Quality check animations files sent to clients
Evaluate client rigs and fix any problems animators had with scenes
Create Batch scripts that updated and fixed multiple files in maya headless 
Fix Animation scripts for in game animations for clients


NCSOFT

Jan 2018 – Jun 2018

San Mateo, California

Created animation scripts, pipeline scripts, and standalone photoshop update script
Updated old scripts to be more pythonic and make sure they run efficiently 
Touched up skinning on all characters in game, final reviewer of all character skinning


Tonk Tonk

Mar 2017 – Dec 2017

Created​ ​a​ ​standalone​ ​program​ ​that​ ​exported​ ​selected​ ​animations​ ​through​ ​Maya​ ​interpreter 
Skinned​ ​all​ ​new​ ​characters​ ​and​ ​clothes​ ​to​ ​established​ ​rigs 
Created​ ​Animation​ ​C#​ ​scripts​ ​for​ ​the​ ​characters​ ​systems​ ​​ ​and​ ​destructible​ ​props​ ​in​ ​Unity


Penrose Studios

Dec 2016 – Apr 2017

San Francisco, California

Created​ ​facial​ ​rigs​ ​for​ ​all​ ​human​ ​characters​ ​and​ ​maintained​ ​skinning​ ​for​ ​them 
Created​ ​in​ ​house​ ​animation​ ​tools​ ​to​ ​assist​ ​the​ ​animators 
Kept​ ​all​ ​rigs​ ​and​ ​models​ ​up​ ​to​ ​date​ ​in​ ​Unreal​ ​4


DeNA West

Jul 2015 – Dec 2016

San Francisco Bay Area

Created​ ​Auto​ ​Skeleton​ ​builder​ ​and​ ​Auto​ ​Rigging​ ​system​ ​for​ ​DeNA
Created​ ​Animation​ ​Pipeline
Rigged​ ​and​ ​skinned​ ​all​ ​the​ ​characters​ ​in​ ​game
Created​ ​tools​ ​for​ ​animators
Worked​ ​on​ ​all​ ​outsourced​ ​characters​ ​to​ ​make​ ​sure​ ​they​ ​fit​ ​our​ ​criteria


Idol Minds

Technical Artists

Jan 2015 – Jul 2015

Louisville Colorado

Created​ ​the​ ​Character​ ​Auto​ ​Rigging​ ​system
Constructed​ ​the​ ​Animation​ ​Pipeline​ ​that​ ​allowed​ ​models​ ​and​ ​rigs​ ​to​ ​be​ ​easily​ ​updated
Created​ ​Animation​ ​tools​ ​to​ ​assist​ ​with​ ​animators
Created​ ​Master​ ​GUI​ ​to​ ​work​ ​with​ ​all​ ​characters​ ​that​ ​allowed​ ​animators​ ​to​ ​select​ ​controls​ ​of​ ​any​ ​character in​ ​scene