PlayStation
Jul 2018 – Present
San Diego, California
Created animation scripts, pipeline scripts to streamline their animation process
Quality check animations files sent to clients
Evaluate client rigs and fix any problems animators had with scenes
Create Batch scripts that updated and fixed multiple files in maya headless
Fix Animation scripts for in game animations for clients
NCSOFT
Jan 2018 – Jun 2018
San Mateo, California
Created animation scripts, pipeline scripts, and standalone photoshop update script
Updated old scripts to be more pythonic and make sure they run efficiently
Touched up skinning on all characters in game, final reviewer of all character skinning
Tonk Tonk
Mar 2017 – Dec 2017
Created a standalone program that exported selected animations through Maya interpreter
Skinned all new characters and clothes to established rigs
Created Animation C# scripts for the characters systems and destructible props in Unity
Penrose Studios
Dec 2016 – Apr 2017
San Francisco, California
Created facial rigs for all human characters and maintained skinning for them
Created in house animation tools to assist the animators
Kept all rigs and models up to date in Unreal 4
DeNA West
Jul 2015 – Dec 2016
San Francisco Bay Area
Created Auto Skeleton builder and Auto Rigging system for DeNA
Created Animation Pipeline
Rigged and skinned all the characters in game
Created tools for animators
Worked on all outsourced characters to make sure they fit our criteria
Idol Minds
Technical Artists
Jan 2015 – Jul 2015
Louisville Colorado
Created the Character Auto Rigging system
Constructed the Animation Pipeline that allowed models and rigs to be easily updated
Created Animation tools to assist with animators
Created Master GUI to work with all characters that allowed animators to select controls of any character in scene